![]() ![]() Thankfully you can eventually palm off these jobs to teams of townsfolk. You find yourself constantly running back and forth to the different booths, giving them the items they need so they can turn a profit and, more importantly, keep the happiness level of your Oasis high, which is integral to growing your settlement. Things start to get a bit taxing and time consuming as your town grows bigger, to an almost unmanageable level. At least you get to share in some of the profits. Next, you build a Bloom Booth for them to set up shop and you constantly help replenish their stocks. When they arrive you help them out with a basic errand which convinces them to stay. ![]() First, you must attract some new residents, either by growing your Oasis or finding them out in the world and saving them from peril. As a town-building simulator, things are a little basic and you end up to following the same routine, over and over again. Trying to live up to the advice of your sibling, you want to make the most out of your very own Oasis and be the best leader you can be. You take on the role as leader of a new settlement after devastating strikes in your own hometown. ![]() Sure, it was more or less pure gold they were previously refining, but it just may not have been enough experience to put into a fresh new title. As the first big game that they’ve developed solely for themselves, Ever Oasis doesn’t quite live up to their previous workings. ![]() The game is developed by Grezzo, who you may recognise as the studio responsible for the remasters of both The Legend of Zelda: Ocarina of Time and Majora’s Mask - both of which are the definitive versions of each game. Unfortunately, it is not the sum of its parts. Ever Oasis sounds like it has a lot going for it an RPG, dungeon crawler and city management game all rolled into one. ![]()
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